

This way, the Cyclone can combo well with the Hellion early-on in order to defend additional bases or to keep the opponent contained while playing a more aggressive style. The unit will remain fragile for its cost, but will have a fast movement speed. We are planning to explore a complete redesign of the Cyclone to make it a core unit with a powerful anti-armored attack against ground units. Because the resource changes have had such positive effects outside of Mech play, we wanted to make some changes to Mech to improve it across the different types of StarCraft II maps. Outside of very specific maps (such as Dusk Towers) it has been challenging for players to go Mech due to the difficulty in securing additional expansions.

While the resource changes in Legacy of the Void have been working great overall, they did have a unique effect on the effectiveness of Mech play.

In the sections below, we’ve outlined the changes we are excited to explore in detail and provided the motivating factors behind them.įor Terran, our primary focus is on improving the viability of Factory unit armies-popularly known as ‘Mech’ compositions.

In order to provide ample time for a comprehensive period of testing, feedback, and revision, we would like to release these changes at the conclusion of this year’s tournament season in November. We intend for these changes to receive significantly more testing than the ‘Test Maps’ which we’ve done in the past, both because of the significance of the changes themselves, and also due to improvements we are making which we will discuss in greater detail below. Nevertheless, we believe we can make StarCraft II an even more enjoyable and competitive game experience and would like to explore a series of major changes to bring about these improvements. With this overhaul came many improvements additional depth for those looking to master the game, and games now play out in incredibly unique ways regardless of what may happen in the first few minutes. StarCraft II: Legacy of the Void brought with it the most significant overhaul to Multiplayer we’ve seen in StarCraft II’s history.
